![]() We want to make sure that in each season that there's one, if not two characters, that are approachable and really easy to get into and manipulate, and Riptor sort of fits the bill for this season. There's no 360 degree motions, not a lot of dragon punch motions and things like that. That was a big goal of ours, to make sure that she's intuitive, that you can get into it and get a lot done without needing a lot of technical skills, which is why we limit the kinds of inputs you can do in the game. At the end of his reveal trailer, another character was teased that most assumed was Cinder. At E3 2014, TJ Combo was revealed and playable on the show floor. But, all of her moves are back, her charges, her headbutts, her tail flips, her fire breathing options. During the panel, the two companies confirmed that Maya (originally from Killer Instinct 2) would be making an appearance when Killer Instinct: Season 2 arrives later this year. She's an updated version of the original character. "Almost every single one of her moves has come back intact with the exact same inputs that she had before. It's a new Riptor for a new generation, but does that mean fans of the old Riptor will have to adjust to a new fighting style? Thankfully, it doesn't seem like that's the case. ![]() So, augmented with fiber technologies, and other technologies that UltraTech had at its disposal, the Riptor units were born into the UltraTech staple of technologies." So to do this, they went back to the past to see what could satisfy this urban combat and infiltration unit, and they came back with recreating genetic material to recreate raptors into combat units. "What UltraTech was lacking was something that could infiltrate and use the environments. ![]()
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